The Godfather works like a normal Impostor. The Mafia are a group of three Impostors. Depending on the options they can also erase them (Impostors will lose their special Impostor ability). By default the Eraser can erase everyone but the Spy and other Impostors. The erase will be performed, even if the Eraser or their target die before the next meeting. After every erase, the cooldown increases by 10 seconds. The targeted players will lose their role after the meeting right before a player is exiled. The Eraser is an Impostor that can erase the role of every player. The Cleaner is an Impostor who has the ability to clean up dead bodies. The camouflage mode lasts for 10s and while it is active, all player names/pets/hats are hidden and all players have the same color. The Camouflager is an Impostor which can additionally activate a camouflage mode. Depending on the options, there'll be an arrow pointing towards the current target.
Killing a player that's not their current target results in an increased kill cooldown. If the Bounty Hunter kills their target, their kill cooldown will be a lot less than usual. The target of the Bounty Hunter swaps after every meeting and after a configurable amount of time. The Bounty Hunter is an Impostor, that continuously get bounties (the targeted player doesn't get notified). Depending on the options, the Guesser can't guess the shielded player and depending on the Medic options the Medic/shielded player might be notified (no one will die, independently of what the Guesser guessed). They can only shoot during the voting time. The guesses Impostor and Crewmate are only right, if the player is part of the corresponding team and has no special role. The host can select how many players can be shot per game and if multiple players can be shot during a single meeting. If the guess is wrong, the Guesser dies instead. The Guesser can shoot players during the meeting, by guessing its role. If it gets thrown out of the ship, everything is fine. When it's fully grown up its kill cooldown is 2/3 of the default one. While growing up the kill cooldown is doubled. The Mini cannot be killed until it turns 18 years old, however it can be voted out. The Mini's character is smaller and hence visible to everyone in the game.